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Worst demo EVER! Couldn't get past choosing which comfort mode I wanted in the tutorial as there is no rainbow orb to grab to continue the tutorial. I had to grab the skip tutorial orb and then there were no orbs to select any levels. Restarted the game and the tutorial is still broken, managed to get the level select orbs this time after skipping the tutorial but when I selected the settings orb, it just showed the background with no orbs or menus or anything!!! Demo broke again. I can't be bothered trying this for a third time. Please can you either fix the demo or take it down so other people don't end up in game setup hell like I did.

ATTENTION NEW PLAYERS!

Bad news: There is a bug exclusive to the first time you play the game where zone warp orbs don't appear after watching the opening story images, blocking your progress.

Good news: Just close and re-open the game and the orbs will be there! You will be able to enjoy Don't Look Down in all its glory.

I would but I don't have access to my PC ATM. Though, it turns out that the crashing has nothing to do with this game.

oculus vr kept crashing while playing, but when it was working it was really fun :)

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Thanks for telling us about this and I'm glad you had fun! Do you mind telling me what the specs are on your PC?

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This is one of the BEST VR games I've ever seen! Please at least try it out!

Itch desktop app says "not available on windows" - check your publish settings?

Ahem...

Hi andybak, thanks for bringing this to our attention! I think I fixed it, let me know if that problem still occurs.

  1. First i think it would improve game play if the "Death Fence" below you didn't immediately kill you but instead if you fell through it and then hit the ground it would then kill you so even if you fell through it then you caught on to something you would still be alive.

The reason we made the death grid is to show the player how far they can fall before they will die. We could increase the maximum fall distance if it seems too harsh, but I think the grid serves a useful visual purpose. Also, there isn't always ground beneath you (eg. when you're climbing over a chasm). What is your other feedback?

Ok I played for a bit and enjoyed it but i did have a few problems with it and before i say anything I don't want to come off as an asshole and every thing I'm about to say is to notify you of bugs and stuff i truly think would improve your game

Btw how many people are working on this game

We currently have 4 devs working on the game. Chris is the lead coder and designer, Kolel is the art director, Jake is a level designer, and I am doing some game design, but mainly business development.

-Dane

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Seems pretty cool. I'm downloading it now.

Hey, DizzDot played your game!!


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Always happy to get feedback. A couple things to note. First, you can grab DoomBots even when their spikes are out. Second, Spikey Spire is currently lvl 4/5 in our alpha to show the higher end of our current difficulty curve. It will likely be repurposed as one of the final levels in our early access release, meaning that there will be 6-9 easier levels you can play before having to deal with that level of challenge.

I hear you that it might have felt like you were holding the rope when you fell multiple times in the final gauntlet. Those 3 ropes are fairly narrow, so it is pretty common to barely miss the grab, especially when you are carefully dodging spikes. It might be worth making the climbing easier at that section so players can focus more on dodging the spikes and less on precisely grabbing the holds. We appreciate you trying out the game and hope you give it another shot with our next update!

lol he finally beat your alpha!




I think I messaged you on unreal discord a while back when you started teasing this and told you how awesome I thought the Idea was! Was a pleasure playing it and will most likely purchase the full version soon!


Great Job!